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<div class="title">GameConfiguration.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Copyright (c) 2013-2014, Stefan Hacker &lt;dd0t@users.sourceforge.net&gt;</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    All rights reserved.</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    Redistribution and use in source and binary forms, with or without</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    modification, are permitted provided that the following conditions are met:</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    1. Redistributions of source code must retain the above copyright notice,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    this list of conditions and the following disclaimer.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    2. Redistributions in binary form must reproduce the above copyright</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    notice, this list of conditions and the following disclaimer in the</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    documentation and/or other materials provided with the distribution.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    3. Neither the name of the copyright holder nor the names of its</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">    contributors may be used to endorse or promote products derived from</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">    this software without specific prior written permission.</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment">    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">    POSSIBILITY OF SUCH DAMAGE.</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#ifndef GAMECONFIGURATION_H</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GAMECONFIGURATION_H</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;misc/helper.h&quot;</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &lt;ostream&gt;</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &lt;chrono&gt;</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &lt;memory&gt;</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#include &lt;boost/optional.hpp&gt;</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#include &lt;boost/serialization/nvp.hpp&gt;</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#include &lt;boost/serialization/utility.hpp&gt;</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#include &lt;boost/serialization/vector.hpp&gt;</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="class_a_i_configuration.html">   50</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_a_i_configuration.html">AIConfiguration</a> {</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="class_a_i_configuration.html#a7685241774f2a05e3fde6098340face3">   53</a></span>&#160;    std::string <a class="code" href="class_a_i_configuration.html#a7685241774f2a05e3fde6098340face3">name</a>;</div>
<div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="class_a_i_configuration.html#a8fdfb5d8e930e61889d8a77142c099d3">   55</a></span>&#160;    std::string <a class="code" href="class_a_i_configuration.html#a8fdfb5d8e930e61889d8a77142c099d3">openingBook</a>;</div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="class_a_i_configuration.html#a34bc91310fe281464d0fa30cb5b6e577">   57</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="class_a_i_configuration.html#a34bc91310fe281464d0fa30cb5b6e577">maximumTimeForTurnInSeconds</a>;</div>
<div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="class_a_i_configuration.html#a30d6f1c9ecc28441fd24195e27669962">   59</a></span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_a_i_configuration.html#a30d6f1c9ecc28441fd24195e27669962">ponderDuringOpposingPly</a>;</div>
<div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="class_a_i_configuration.html#a348b4d7b9f7ea75528fe20c11a4a5fdf">   61</a></span>&#160;    <span class="keywordtype">size_t</span> <a class="code" href="class_a_i_configuration.html#a348b4d7b9f7ea75528fe20c11a4a5fdf">maximumDepth</a>;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    <span class="keyword">static</span> <a class="code" href="class_a_i_configuration.html">AIConfiguration</a> defaults();</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    std::string toString() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span>boost::serialization::access;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="keyword">template</span> &lt;<span class="keyword">class</span> Archive&gt;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    <span class="keywordtype">void</span> serialize(Archive&amp; ar, <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <span class="comment">/*version*/</span>) {</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_a_i_configuration.html#a7685241774f2a05e3fde6098340face3">name</a>);</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_a_i_configuration.html#a8fdfb5d8e930e61889d8a77142c099d3">openingBook</a>);</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_a_i_configuration.html#a34bc91310fe281464d0fa30cb5b6e577">maximumTimeForTurnInSeconds</a>);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_a_i_configuration.html#a30d6f1c9ecc28441fd24195e27669962">ponderDuringOpposingPly</a>);</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_a_i_configuration.html#a348b4d7b9f7ea75528fe20c11a4a5fdf">maximumDepth</a>);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    }</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;};</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="class_game_configuration.html">   84</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_game_configuration.html">GameConfiguration</a> {</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    <a class="code" href="class_game_configuration.html">GameConfiguration</a>();</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="class_game_configuration.html#acd905836d5abcd60f9414cd5be4eee5d">   89</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="class_game_configuration.html#acd905836d5abcd60f9414cd5be4eee5d">timeBetweenTurnsInSeconds</a>;</div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="class_game_configuration.html#af6449a33bf9e1e469f516f178d6239f8">   91</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="class_game_configuration.html#af6449a33bf9e1e469f516f178d6239f8">maximumTurnTimeInSeconds</a>;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="class_game_configuration.html#a83a698e666fe190d7fa5f5f7d9220533">   94</a></span>&#160;    std::string <a class="code" href="class_game_configuration.html#a83a698e666fe190d7fa5f5f7d9220533">initialGameStateFEN</a>;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="class_game_configuration.html#aca84fce115e58c035aefd94c288b7c98">   97</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="class_game_configuration.html#aca84fce115e58c035aefd94c288b7c98">aiSelected</a>;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="class_game_configuration.html#a0c5d36acd617d6f65cb7c10b36143f6d">  100</a></span>&#160;    std::vector&lt;AIConfiguration&gt; <a class="code" href="class_game_configuration.html#a0c5d36acd617d6f65cb7c10b36143f6d">ai</a>;</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keyword">static</span> boost::optional&lt;GameConfiguration&gt; <a class="code" href="class_game_configuration.html#a8f6e09aa693a68935ba51b37892eaf23">load</a>(<span class="keyword">const</span> std::string&amp; path);</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    </div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="class_game_configuration.html#a7ee83841195312ecabc759b191b0bdd7">save</a>(<span class="keyword">const</span> <a class="code" href="class_game_configuration.html">GameConfiguration</a>&amp; config, <span class="keyword">const</span> std::string&amp; path);</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_game_configuration.html#a7ee83841195312ecabc759b191b0bdd7">save</a>(<span class="keyword">const</span> std::string&amp; path) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> <a class="code" href="class_game_configuration.html">GameConfiguration</a>&amp; other) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    std::string toString() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    <span class="keyword">friend</span> <span class="keyword">class </span>boost::serialization::access;</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <span class="keyword">template</span> &lt;<span class="keyword">class</span> Archive&gt;</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <span class="keywordtype">void</span> serialize(Archive&amp; ar, <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> version) {</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_game_configuration.html#acd905836d5abcd60f9414cd5be4eee5d">timeBetweenTurnsInSeconds</a>);</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_game_configuration.html#af6449a33bf9e1e469f516f178d6239f8">maximumTurnTimeInSeconds</a>);</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_game_configuration.html#a83a698e666fe190d7fa5f5f7d9220533">initialGameStateFEN</a>);</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        <span class="keywordflow">if</span> (version &gt; 1) {</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;            ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_game_configuration.html#aca84fce115e58c035aefd94c288b7c98">aiSelected</a>);</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;            ar &amp; BOOST_SERIALIZATION_NVP(<a class="code" href="class_game_configuration.html#a0c5d36acd617d6f65cb7c10b36143f6d">ai</a>);</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        }</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    }</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;};</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;BOOST_CLASS_VERSION(<a class="code" href="class_game_configuration.html">GameConfiguration</a>, 2)</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;BOOST_CLASS_VERSION(<a class="code" href="class_a_i_configuration.html">AIConfiguration</a>, 1)</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;using GameConfigurationPtr = std::shared_ptr&lt;<a class="code" href="class_game_configuration.html">GameConfiguration</a>&gt;;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="preprocessor">#endif // GAMECONFIGURATION_H</span></div>
<div class="ttc" id="class_a_i_configuration_html_a348b4d7b9f7ea75528fe20c11a4a5fdf"><div class="ttname"><a href="class_a_i_configuration.html#a348b4d7b9f7ea75528fe20c11a4a5fdf">AIConfiguration::maximumDepth</a></div><div class="ttdeci">size_t maximumDepth</div><div class="ttdoc">Hard depth limit. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:61</div></div>
<div class="ttc" id="class_a_i_configuration_html"><div class="ttname"><a href="class_a_i_configuration.html">AIConfiguration</a></div><div class="ttdoc">AI configuration class. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:50</div></div>
<div class="ttc" id="class_game_configuration_html_a7ee83841195312ecabc759b191b0bdd7"><div class="ttname"><a href="class_game_configuration.html#a7ee83841195312ecabc759b191b0bdd7">GameConfiguration::save</a></div><div class="ttdeci">static bool save(const GameConfiguration &amp;config, const std::string &amp;path)</div><div class="ttdoc">Saves a given game configuration to a file. </div></div>
<div class="ttc" id="class_game_configuration_html_a8f6e09aa693a68935ba51b37892eaf23"><div class="ttname"><a href="class_game_configuration.html#a8f6e09aa693a68935ba51b37892eaf23">GameConfiguration::load</a></div><div class="ttdeci">static boost::optional&lt; GameConfiguration &gt; load(const std::string &amp;path)</div><div class="ttdoc">Loads a game configuration from disk. </div></div>
<div class="ttc" id="class_game_configuration_html"><div class="ttname"><a href="class_game_configuration.html">GameConfiguration</a></div><div class="ttdoc">Class for holding game configuration parameters. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:84</div></div>
<div class="ttc" id="class_game_configuration_html_aca84fce115e58c035aefd94c288b7c98"><div class="ttname"><a href="class_game_configuration.html#aca84fce115e58c035aefd94c288b7c98">GameConfiguration::aiSelected</a></div><div class="ttdeci">int aiSelected</div><div class="ttdoc">Selected ai configuration (must match entry in ai) </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:97</div></div>
<div class="ttc" id="class_a_i_configuration_html_a30d6f1c9ecc28441fd24195e27669962"><div class="ttname"><a href="class_a_i_configuration.html#a30d6f1c9ecc28441fd24195e27669962">AIConfiguration::ponderDuringOpposingPly</a></div><div class="ttdeci">bool ponderDuringOpposingPly</div><div class="ttdoc">Ponder when not playing. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:59</div></div>
<div class="ttc" id="class_a_i_configuration_html_a8fdfb5d8e930e61889d8a77142c099d3"><div class="ttname"><a href="class_a_i_configuration.html#a8fdfb5d8e930e61889d8a77142c099d3">AIConfiguration::openingBook</a></div><div class="ttdeci">std::string openingBook</div><div class="ttdoc">Relative path to opening book. Empty for none. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:55</div></div>
<div class="ttc" id="class_game_configuration_html_af6449a33bf9e1e469f516f178d6239f8"><div class="ttname"><a href="class_game_configuration.html#af6449a33bf9e1e469f516f178d6239f8">GameConfiguration::maximumTurnTimeInSeconds</a></div><div class="ttdeci">int maximumTurnTimeInSeconds</div><div class="ttdoc">Maximum time between turns after which to time out a move. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:91</div></div>
<div class="ttc" id="class_a_i_configuration_html_a34bc91310fe281464d0fa30cb5b6e577"><div class="ttname"><a href="class_a_i_configuration.html#a34bc91310fe281464d0fa30cb5b6e577">AIConfiguration::maximumTimeForTurnInSeconds</a></div><div class="ttdeci">int maximumTimeForTurnInSeconds</div><div class="ttdoc">Time allowed to take for turn. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:57</div></div>
<div class="ttc" id="class_game_configuration_html_a0c5d36acd617d6f65cb7c10b36143f6d"><div class="ttname"><a href="class_game_configuration.html#a0c5d36acd617d6f65cb7c10b36143f6d">GameConfiguration::ai</a></div><div class="ttdeci">std::vector&lt; AIConfiguration &gt; ai</div><div class="ttdoc">List of ai configurations ordered by difficulty (simplest first) </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:100</div></div>
<div class="ttc" id="class_a_i_configuration_html_a7685241774f2a05e3fde6098340face3"><div class="ttname"><a href="class_a_i_configuration.html#a7685241774f2a05e3fde6098340face3">AIConfiguration::name</a></div><div class="ttdeci">std::string name</div><div class="ttdoc">Name of this configuration. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:53</div></div>
<div class="ttc" id="class_game_configuration_html_a83a698e666fe190d7fa5f5f7d9220533"><div class="ttname"><a href="class_game_configuration.html#a83a698e666fe190d7fa5f5f7d9220533">GameConfiguration::initialGameStateFEN</a></div><div class="ttdeci">std::string initialGameStateFEN</div><div class="ttdoc">Initial game state as FEN string. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:94</div></div>
<div class="ttc" id="class_game_configuration_html_acd905836d5abcd60f9414cd5be4eee5d"><div class="ttname"><a href="class_game_configuration.html#acd905836d5abcd60f9414cd5be4eee5d">GameConfiguration::timeBetweenTurnsInSeconds</a></div><div class="ttdeci">int timeBetweenTurnsInSeconds</div><div class="ttdoc">Minimum time between turns for display purposes. </div><div class="ttdef"><b>Definition:</b> GameConfiguration.h:89</div></div>
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